HYPE Stock Availability

Projects HYPE: Stock availability

Stock availability and Website revamp

HYPE is a British streetwear brand known for bold prints and casual apparel with a serious following. When I joined, the e-commerce website was generating a significant volume of negative feedback – customers paying for items only to be told they were out of stock, and then hearing nothing about it afterwards. The Trustpilot rating sat at 3.7.

I was brought in to lead a full UX overhaul, and while not everything made it to launch during my time there, the two most impactful pieces did – and the Trustpilot rating climbed to 4.3.

My role

I was the sole designer on the project, responsible for the full process end to end – research, data analysis, affinity mapping, user flows, wireframes, UI design, prototyping and design system foundations. Everything was built in Adobe XD.

The scope covered stock availability, order communications, account area, navigation, product pages, login flows, a component library and the beginnings of a full design system.

User research Trustpilot and Zendesk data analysis Affinity mapping Competitive analysis Heatmap analysis User flows Wireframing UI design Prototyping Component library Design system foundations Checkout flow optimisation Email template design Conversion rate improvement Accessibility auditing Conversion rate improvement Data-driven design Before and after design analysis Pain point documentation

Research:

Data gathering

Before touching a wireframe I went straight to the data. HYPE had Trustpilot, Zendesk and Google Analytics – though Analytics wasn’t properly embedded and the data was unreliable, so Trustpilot and Zendesk did the heavy lifting.

I reviewed three months of feedback, focusing on 1 and 2 star reviews, and started grouping complaints into themes.

The volume was striking. Two issues dominated everything else:

38 complaints about zero communication after placing an order — no confirmation email, no dispatch notification, nothing
24 complaints about customers completing the full checkout, paying, and then being told the item was out of stock

Beyond those two, there were 13 complaints about product quality or incorrect sizing, and 6 about poor customer service.

The Trustpilot reviews told the story clearly:

I was able to purchase an item that was out of stock. Out of stock items should not be available to purchase
Not happy as paid for items then got message saying out of stock
3 separate orders and 3 times you have refunded me and cancelled my order because you can't fulfil it. All 3 orders were showing in stock at the time
Ordered bag advertised on website which accepted my order and took my money and then emailed me shortly after to say bag is out of stock and money would be refunded within a few days wasn’t happy this allowed me to place order and pay before telling me order couldn’t be processed
2 weeks has passed and I'm still waiting for my item. Not impressed at all
I had to chase for my order still not got my order after nearly a month of waiting
Placed an order and paid.

Received an email the following day saying my order had been cancelled and I had been refunded due to no stock availability

The order arrived with me before I'd even received a dispatch email so I didn't know when the order was coming, luckily I was in to receive it!
I still am yet to receive my item. Communication has been non existent until I pursued the case and again nearly two week later I am still awaiting my product. Very disappointing
Took my money for a top that was out of stock and then don't bother to tell you it's out of stock! 
No email to state order confirmation... only positive is my order arrived in time to be gifted
Product didn't arrive, chased no response to emails, when finally responded half the order was out of stock, CS claimed they have refunded via PayPal, they haven't!
I never got my order I was so disappointed I had paid for it then got a email to say not in stock
I have had the money taken from my account, clothes still haven’t arrived, emailed to ask where they are, still no reply!!!
Ordered my item, then chased this up to be told it will be sent out when they receive stock. This isn't acceptable
Ordered a bag for my son online only to be informed 2 days later that they don't have it. Maybe they should update the stock on the website so as not to disappoint customers
No email to state order confirmation.... contacted them and told I would receive a email once dispatched.., however I didn’t receive this either standard delivery is 2-3 days.. it did arrive within the time frame but the constant worry on if my order has been processed if they have dispatched yet is a issue I’ve never experienced a company to not send any email what so ever....: only positive is my order arrived in time to be gifted

Research:

Affinity mapping

I mapped the complaints into categories to find the patterns – grouping feedback from the three month window under common themes.

Two areas jumped out immediately as the priority: stock transparency and order communication. Everything else was secondary.

Ideation:

Journey flows

To understand the scale of the problem I mapped out the current checkout journey against a proposed new one – comparing them side by side to highlight where friction could be removed.

Current flow

Click count: 18+

A user selects an item, chooses a size from a dropdown that gives no indication of stock availability, adds to cart, proceeds through multiple checkout screens and enters their full details from scratch every single time – name, email, shipping address, billing address, card number, card name, expiry date, security code and mobile number.

After all of that, they find out the item is out of stock. They’ve already been charged.

Proposed flow

Click count: 4

Hover over an item to see available sizes. Select a size. Choose a saved payment method. Confirm order. Done.

For returning customers with saved details, that’s the entire journey.

Key challenges:

Customers buying items that were out of stock

Challenge

The existing size selector on the product page showed all sizes but gave no indication of availability.

Customers selected a size, added to cart, completed the entire checkout and only after hitting Complete Order were they told the item wasn’t available. They’d been charged.

The refund took 3–5 working days. It’s not hard to see why people were furious.

Solution

I designed a Quick Add feature for the product card. On hover, an overlay appeared showing which sizes were available for that item, with unavailable sizes shown with a strikethrough.

Customers could see stock status before clicking through to anything. If their size was out of stock, they could tap it to enter their email and be notified when it came back in.

Selecting an available size added it directly to the basket. For logged-in users with saved payment details, the checkout came down to 4 clicks.

Key challenges:

No communication after purchase

Challenge

Once an order was placed, customers heard nothing. No confirmation, no dispatch notification, no tracking. Some customers only received an email asking them to review a product that hadn’t even arrived yet – which understandably made people wonder if it was a scam.

When I dug into the email settings, I found there wasn’t any logic in place driving the communications at all. I also discovered that customers with personalised email addresses outside of Gmail, Outlook or Yahoo were getting bounced entirely — their emails were never sending.

I fixed the settings first, which was an immediate win, then designed a full communication system around it.

Solution

I created a series of email templates covering every stage of the order journey: order confirmation, dispatched, on route, delivered, cancelled, items received for refund and refund processed.

Each email included a visual order tracker showing where the customer was in the journey, what had been completed and what was next.

The tone was warm and friendly rather than generic. The dispatched email included a tracking number linking directly to the courier. The delivered email included a discount code and easy routes to customer support.

Prototype:

Quick add – product card

The card component was rebuilt from scratch with a hover state that hadn’t existed before. On hover, an overlay appeared at the bottom of the image showing available sizes. Unavailable sizes were visually crossed out.

The Quick Add feature delivered four clear benefits: full transparency around stock availability, a future-proof component built to scale, a leaner checkout experience and an end to customers purchasing items that were never available to buy.

Shows transparency and openness
Future-proof design
Creates a leaner checkout experience
Stops experience of customers buying unavailable stock

Designs:

Quick add – product page

After validating the Quick Add concept on the product card, the same logic was rolled out to the product page. The size selector was updated to show availability clearly, with the out of stock notification flow integrated.

An Add to Cart button remained for customers who wanted to browse first and decide later. Colour variant switching updated the page in real time.

Final designs:

Email communication

Seven email templates designed from scratch with a consistent visual language – order tracker, relevant information surfaced at the right stage of the journey, clear calls to action and a warm tone throughout. The dispatched email linked to courier tracking. The delivered email included a discount code and easy routes to customer support.

Design system:

HYPE DS

As the project progressed I built out the foundations of a component library in Adobe XD – HYPE DS – using Atomic Design methodology.

Atoms defined the building blocks: buttons, icons, typography, colours, shadows, spacing. These were combined into molecules – the card component being the most developed, with full anatomy documentation, redline specs and toggle states for every variant including Sale, Label, Icon, Offer Banner and Hover.

The goal was to give any designer or developer picking up the work a consistent, documented starting point – rather than recreating components from scratch each time. Designers could toggle specific sections of a component on and off to see exactly how the design would behave in context.

Proposed features:

Wider revamp work

Beyond what shipped, I designed and documented a significant body of work ready for implementation. This included accessibility improvements across the site – auditing fonts and running designs through accessibility scanners to identify and address any serious issues before they reached production.

Using the early component foundations from HYPE DS, I started with the elements that touched every single page first – redesigning the global navigation and footer to set a consistent baseline across the site. From there I worked on login and sign up flows, then tackled the wider areas: a full account area, product filtering, homepage revamp, mobile hamburger navigation, loading animation and HYPE Unlimited delivery subscription page.

The account area was comprehensive – covering dashboard, personal details, addresses, payment methods with support for Amazon Pay, PayPal, Apple Pay, Google Pay, Klarna and VeeLoop, order history, wishlist, gift cards, referral scheme, notifications and chat support.

Designs:

Global navigation redesign

Before and after

Designs:

Footer redesign

Before and after

Designs:

Account area

Order history

Order detail

Addresses

Designs:

Product page

Before designing the new product page, I analysed the existing design and documented the specific issues contributing to poor user experience and lost sales.

The pain points:

Stock availability shown too late

Selecting a size from the dropdown only told you it was unavailable after you'd selected it.

Multiple unnecessary clicks to discover something that should have been visible from the start.

Repeated content

The item name and description appeared three times on the same page. On mobile, all three were visible simultaneously on screen.

Pointless repetition that added noise without adding value.

Broken image thumbnails

To view the next product image, users had to scroll down to click a thumbnail, then scroll back up to see it. A left/right arrow would have solved this entirely.

Size Guide button out of place

Visually prominent but contextually odd, sitting awkwardly without any clear relationship to the surrounding elements.

Clutter and distraction

At the point a user had already chosen an item and navigated to its page, the design felt like it was actively trying to pull them away from buying it.

The Our Offer panel was the most obvious offender - irrelevant offers that didn't adapt based on who was viewing them, shown to everyone regardless of gender or age.

Wishlist buried at the bottom

A feature users actually wanted was hidden at the bottom of the page, out of the natural purchase flow.

Our Offer panel broken on scroll

When scrolling down the page the panel title clipped and cut off, breaking the layout. A visible bug that had gone unaddressed.

Quantity selector blending in

Hotjar recordings showed users regularly missing the quantity input because it visually blended into the surrounding buttons. People were buying single items when they wanted multiples.

Before and after

The redesign addressed each of these directly

Stock availability surfaced upfront via the Quick Add feature, layout decluttered, repeated content removed, wishlist repositioned, and the image navigation.

Outcomes:

The results

The two pieces that shipped – stock availability and order communications – addressed the two biggest sources of negative feedback directly. The impact was measurable.

Trustpilot rating increased from 3.7 to 4.3
Checkout click count reduced from 18 clicks to 4 for returning customers
Order complaints dropped significantly as customers started recieving timely, clear communication throughout their purchase journey
User experience HYPE: Stock availability

Stock availability

HYPE is a British streetwear brand known for its bold, vibrant designs, statement prints, and casual apparel that blends urban fashion with pop culture influences. I was brought in to give the website a complete overhaul and improve the UX and simplicity across the website.

My role

I started collecting data to highlight any consistent issues and problems that users were experiencing whilst using the website to make purchases.

We had platforms such as Trustpilot and Zendesk which gave a great overview and allowed me to make a list of the most common issues. We also had Google Analytics, but this wasn’t properly embedded so the data was very unreliable.

Whilst looking through the data, there was an overwhelming amount of feedback highlighting the lack of communication about the order status. People also highlighted after entering all the required details and clicking Confirm to make a purchase, the user then got notified that the item was actually out of stock!

So they never got informed what was happening next and some users were being charged. So the plan was to create a much leaner user flow notifying and informing the users what the state of their orders was.

User research Affinity mapping Competitor analysis User flows Wireframes Visual design Prototyping

Key challenges:

Make stock availability transparent for users

Challenge

It was apparent that users were being misinformed about stock availability when it came to buying items from the shop.

Customers would get to the end of the payment journey, make a payment, and then find out later that the item was actually not available to buy due to no stock availability.

Solution

I recreated the card component that was already used on the website. The main update for this component was adding a hover state to the image.

Previously, users could only click the item to go through to the item page.

So to save time for customers, when they hovered over the item they were interested in, they would easily see what sizes were available for that item.

This prevented frustration when clicking the item to then find out it wasn’t available in the required size.

Key challenges:

Improve communication around order statuses

Challenge

Another issue around transparency was the communication side of things that customers recieved when placing an order. There wasn’t any, or if there was, it was absolutely minimal. 

Customers didn’t know where their order was in the journey, was it being processed? Or out for delivery? – who knew.

Solution

I sat down and looked at the journeys that other online stores used for online orders.

I created timings and events that triggered specific communication methods to help inform the customers of the progression of their order.

This included emails and text messages (if the user agreed to recieve SMS).

Goals

Improve negative feedback on sites like Trustpilot

When I first joined the company, there was quite a lot of negativity towards the business.

I wanted to drastically change this impression of users by making improvements to the site. Hopefully this would create positive feedback.

Make website more accessible and drastically improve UX

TBC

Research:

Data gathering

I started collecting data from Trustpilot and Zendesk to highlight any consistent issues and problems that users were experiencing whilst using the website to make purchases.

Using these platforms gave me a great overview and allowed me to make a list of the most common issues. We also had Google Analytics, but this wasn’t properly embedded so the data was very unreliable.

Whilst looking through the data, there was an overwhelming amount of feedback highlighting the “lack of communication” about the order status. People also highlighted after entering all the required details and clicking ‘Confirm’ to make a purchase, the user then got notified that the item was out of stock!

Users never got informed what was happening next and some users were being charged. So the plan was to create a much leaner user flow notifying and informing the users what the state of their orders was.

Feedback collected from Trustpilot:

I was able to purchase an item that was out of stock. Out of stock items should not be available to purchase
Took my money for a top that was out of stock and then don't bother to tell you it's out of stock!
Product didn't arrive, chased no response to emails, when finally responded half the order was out of stock, CS claimed they have refunded via PayPal, they haven't!
3 separate orders and 3 times you have refunded me and cancelled my order because you can't fulfil it. All 3 orders were showing in stock at the time
I never got my order I was so disappointed I had paid for it then got a email to say not in stock
Ordered bag advertised on website which accepted my order and took my money and then emailed me shortly after to say bag is out of stock and money would be refunded within a few days wasn’t happy this allowed me to place order and pay before telling me order couldn’t be processed
I have had the money taken from my account, clothes still haven’t arrived, emailed to ask where they are, still no reply!!!
Not happy as payed for items then got message saying out of stock
Ordered my item, then chased this up to be told it will be sent out when they receive stock. This isn't acceptable
I had to chase for my order still not got my order after nearly a month of waiting
Placed an order and paid.

Received an email the following day saying my order had been cancelled and I had been refunded due to no stock availability

Ordered a bag for my son online only to be informed 2 days later that they don't have it. Maybe they should update the stock on the website so as not to disappoint customers

Research:

Affinity mapping

I created an affinity map to help highlight any pain points identified by the users. I created a date range of 3 months and purposely selected to view reviews with only 1 and 2 stars.

I grouped these problems under common themes and features for the website.

By doing this mapping session it was quite clear that two main problem areas needed to be looked into.

Critical

Order and status updates

In a 3 month period, there was a whopping 38 complaints, lots of people mentioned the ‘lack of any communication’ once the customer’s orders have been placed. Not even a ‘Thank you for your order’ email / text.

Some people also mentioned that they wouldn’t even receive a date from the Royal Mail, the order would just arrive.

As a result of this, customers naturally got suspicious thinking HYPE was a scam company. Especially for people who have never purchased anything from them previously.

Critical

Stock quantity not updating

24 complaints in the same 3 month period were made about customers placing an order and afterwards being informed that the item was actually out of stock! – Although I didn’t have any involvement with regards to the stock system that was being used, I was able to create ways in which users could be made aware of stock shortages or items that were out of stock.

Doing this would therefore reduce the anger and frustration caused to the user when buying items that were never available to buy in the first place.

Research:

Journey flows

I created several user journey flows to compare the current design with the new design I proposed.

My approach focused on making user flows as streamlined as possible. If a step can be removed without impacting the user’s ability to complete their main tasks, I aim to eliminate that friction. Fewer clicks typically result in less friction, leading to faster task completion and an overall smoother user experience.

Key findings:

Lean checkout journey

It was clear that I needed to work on a more lean checkout process that informed users of any out of stock items. Alongside this, I worked on a selection of order confirmation layouts that would inform users what step their order is at in the delivery process.

Current checkout flow

Click count: 18+

So the current process is that a user selects what item they want to buy, and on the item page you can select the size which is required through a dropdown.

There are two issues with this:

The dropdown in the item page where you’re supposed to select your required size is poor! Yes, it highlights all the sizes, but it doesn’t actually state if they’re in stock or not at that point.

After you select the size you require, it is still a lottery if the size is actually available. The system is supposed to check if the size selected is available, but according to 24+ complaints across 3 months, I would suggest that this logic isn’t working correctly, or working at all!

So a size is selected, the user clicks ‘Add to Cart’ – you then have a bunch of other clicks to make. When you eventually get to see your cart/basket, you click ‘Proceed to Checkout’ 

When in the Checkout screen, you still have to click another ‘Checkout’ button, to enter all your details: Name, email address, shipping address, check a box if the billing address is the same as the shipping, enter the long card number, name on the card, expiration date and security code. 

Once you think you’re finally done, you also get told to enter your mobile number and finally click (punch, smash) the ‘Complete order’ button. 

Phew!

So after filling out all of these steps, you then find out that the item is actually out of stock after this step, not to mention you have just been charged for the item, and a lot of people don’t even get any sort of confirmation that the order has gone through. I understand why people get angry!

Proposed checkout flow

Click count: 4

I took a step back and looked at the current process and noticed that every single time a user wanted to buy an item off the website, they had to re-enter all of their details each time.

This got me thinking, why not just enter your details once, save them onto an account area that is dedicated just for you and then when you return to make another purchase in the future, you can select the same details you have used in the past (with an added step of typing your bank cards security code for protection reasons).

So taking the new flow into account, the user hovers over the item they want to buy, an overlay appears at the bottom of the image of the item showing the sizes that are available for that specific item.

If the item is in stock, the user selects the available size which will get added to their basket. They then click the ‘Checkout’ button which allows the user to select a previous payment method that they have stored on their account. Once selected, the user clicks ‘Complete order’.

The user will then instantly receive an email confirmation giving a breakdown of the items that have been purchased, showing the delivery address, and which payment method was used.

Prototype:

Quick add item panel

The first thing I worked on was the ‘item panel’, these run throughout the whole website and are normally placed to encourage users to view whole sections of that specific range of clothing.

Due to lots of feedback that users were getting through the whole checkout process and then finding out after the money had been taken that the item was out of stock, I thought it would be good to give an overview of the sizes that are available from the start, instead of getting through the whole process to then be disappointed that you can’t get your item.

If the size was unavailable, the user can click on the size they require and they enter their email address to be notified at a later date when more stock is available.

(Why not have a click through the final prototype for this feature…)

Shows transparency and openness
Future-proof design
Creates a leaner checkout experience
Stops experience of customers buying unavailable stock

Research:

Order confirmation

With the item panel in progress, I started researching into some competitor analysis to see what information could be added/removed from the current email correspondence.

Research:

Customer feedback

Previously lots of customers were unhappy with the lack of communication after purchasing an item. Lots of people highlighted once the item had been bought, it wasn’t uncommon for there to be no communication whatsoever.

Some people even mentioned that the only communication they had received was an email to give a review on the product, which hadn’t even been delivered at that point! I experienced this first hand myself, and it definitely adds to the confusion, because you wonder if the order has actually been delivered and I’ve just missed it, or the postman has put it somewhere that I just haven’t seen.

The plan was to reorganise the current logic that was set up and see what could be done to improve to current processes.

Firstly, there wasn’t any logic in place, so it was no wonder that nobody was receiving any emails.

Secondly, when looking into the email settings, I discovered that if users (like myself) have a personalised email address outside of the usual Gmail / Outlook / Yahoo etc, the system would just bounce and never send an email.

So I fixed the settings so everyone should receive an email when making a purchase going forward! That’s a bit of the battle won!

Feedback collected from Trustpilot:

2 weeks has passed and I'm still waiting for my item. Not impressed at all
The order arrived with me before I'd even received a dispatch email so I didn't know when the order was coming, luckily I was in to receive it!
No email to state order confirmation.... contacted them and told I would receive a email once dispatched.., however I didn’t receive this either standard delivery is 2-3 days.. it did arrive within the time frame but the constant worry on if my order has been processed if they have dispatched yet is a issue I’ve never experienced a company to not send any email what so ever....: only positive is my order arrived in time to be gifted
I still am yet to receive my item. Communication has been non existent until I pursued the case and again nearly two week later I am still awaiting my product. Very disappointing

Final design:

Communication flows

I ended up creating a series of emails that would follow one another in the delivery journey of the items which have been purchased by the customer.

I created an email template that showed users the items they’d purchased, I also created a series of icons that highlighted the current step the order was at.

I needed to take into consideration the point when the order is in transit, the user could possibly get a text message or an email from the Royal Mail / DPD etc.

When working to fix problems that have previously arisen by feedback, it is vitally important to try and tick all the boxes, especially if the feedback is as regular as it was at the time of working on this project.

I personally feel it is important to add transparency and friendliness to any sort of communication between company and customer. Making communication feel personable, not just a copy and paste jobby which gets sent to everyone regardless.

So taking user feedback into consideration:

By adding the orange banner under the header gave customers a clear understanding of the step their order is at and what’s next in that process.

When the customer’s order reached the Dispatched state, the email communication changed to show the customer’s tracking number – the user can click on this number to navigate to the relevant page and track their order.

Adding the details of the order allows the customer to browse over these at the earlier stages, to see if there is anything entered incorrectly (another issue that kept getting mentioned), then they have time to update these details through their account area before it is too late.

Hack24 Byte Ya Matez

Projects Hack24: Byte ya matez

Byte ya matez

Hack24 is a 24-hour coding competition run by Tech Nottingham, based in Nottingham city centre.

Teams of up to four people pitch ideas and build them into something real – all within a single overnight sprint. While I was at UNiDAYS, our team entered. I was the interface designer. Nobody really slept.

My role

Our team consisted of developers and API specialists, with me handling all the interface design and contributing to the concept.

The brief we chose was set by Esendex – simple in theory, ambitious in practice. I designed the full UI, built the loading animation myself, and created the interaction mechanics that brought the concept to life visually – all within 24 hours.

Concept development User interface design Interaction design Motion design Prototyping NFC interaction design Real-time data visualisation

The brief:

Esendex challenge

The aim of the brief was simple:

“Make communication (and the world) better!”

Bonus points were on offer for teams that integrated Esendex products. We used the Esendex Multi-channel API, which let users interact with each other via their mobile phones.

Paired with a mapping API, it gave us everything we needed to build something genuinely fun.

The concept:

Zombies vs Humans

We built Byte Ya Matez – a real-world game of tag played across the city using your phone. Players are assigned to one of two teams: Zombies or Humans.

The aim is simple – chase and tag members of the opposing team before they get you. When one team runs out of players, the game restarts.

Scattered across the city map are Power zones, Safe zones and Dead zones – each shifting the balance of the game and giving teams a reason to coordinate, move and communicate.

Tagging another player was done by tapping your phone against theirs with NFC (Near Field Communication) active – a neat physical interaction that made the digital game feel genuinely real-world.

Key challenges:

Designing a full app UI in 24 hours

Challenge

There’s no time for iteration in a hackathon.

Every design decision had to be made quickly, confidently and with the end user in mind from the start.

Solution

I kept the interface focused and purposeful. Every screen had one job.

The visual language was bold and immediately readable – something that needed to work outdoors, on the move, under pressure.

Key challenges:

Making the game feel alive

Challenge

A map with dots on it isn’t exciting.

The interface needed to communicate urgency, momentum and personality – especially given the Zombies vs Humans theme.

Solution

I leaned into the concept visually. The loading animation featured a zombie crawling across the bottom of the screen while the app loaded – immediately setting the tone.

Status indicators showed live player counts for each team, updating as players switched sides. Notifications kept players informed about what was happening around them in real time.

Key challenges:

Communicating NFC tagging visually

Challenge

The act of tagging another player via NFC needed a satisfying visual payoff – otherwise the mechanic would feel flat.

Solution

I designed the tagging interaction screen to give clear, immediate feedback when a player had been caught – introducing a little bit of struggle for the player trying to escape making the moment feel impactful rather than just a tap on a phone.

User interface:

Loading animation…

Rather than a generic spinner, I built a custom loading animation – a zombie crawling across the bottom of the screen while the app content loads.

It set the tone immediately and got a reaction from everyone who saw it.

Zombie loading bar example

User interface:

Status bar

Live counters showed the current number of Humans and Zombies in play, updating in real time as players were tagged and switched teams.

At a glance, players could see how the game was going.

User interface:

Notifications

The game kept players informed throughout – alerts about nearby players, zone updates and team status changes.

No game is complete without a well-timed notification telling you a zombie is around the corner.

User interface Hack24: Byte ya matez

Byte ya matez

Hack24 is a 24-hour coding competition based in Nottingham City centre.

Teams of up to four people compete for some awesome prizes by starting with innovative ideas and building them into new things.

My role

Nottingham Hack24 is an annual student hackathon organised by Tech Nottingham and focuses on tech innovation, coding, and collaboration.

The event is typically a 24-25 hour overnight hackathon open to students. encouraging projects in software, hardware, games, websites, and more, with no prior experience required.

Whilst working at UNiDAYS our team decided to partake in the event, I was the interface designer of the project.

User research Brand design Whiteboarding User flows Wireframes User interface Prototyping

Hack24:

Esendex challenge

TBC

Teams received bonus points for using Esendex products.

We used the ‘Esendex Multi-channel API’. This allowed users to interact with each other using their mobile phones.

When paired with the mapping API, this allowed the team to create a virtual game of ‘tag’ that could be used with friends across the city.

Esendex challenge:

Zombies vs Humans

The aim of the game is simple; Chase and Tag your friends around your area. You get allocated a team; Zombies or Humans. As soon as there are no more players for one team left, then the game restarts.

There are ‘Power’, ‘Safe’ and ‘Dead’ zones where you can call out to your friends to help each team to take advantage and swing the pendulum of your side to win the game.

You tag a friend by tapping your phone on the other players device, making sure NFC (Near Field Communication) is active.

User interface:

Loading animation…

I decided to create a fun twist on the loader for the app. In the true spirit of zombies, the body would crawl across the bottom of the screen whilst the page loads.

Zombie loading bar example

User interface:

Status bar

These are the status indicators showing the number of players currently on each team. As players swap between groups; the Humans or Zombies counters change.

User interface:

Notifications

No game is complete without relevant notifications explaining the situation of yourself and friends within your area.

Impero Remote Manager

Projects Impero Solutions: Remote Manager and Rebrand

Remote Manager

Impero Solutions is a Loughborough-based software company operating across two distinct sectors – Education and Workplace. Their products covered everything from classroom management and network admin to online safety and remote device control. When I joined, the brand needed a complete overhaul. Everything – the logo system, colour palettes, typography, tone of voice, print materials, digital communications, exhibition stands and the website – needed to be rebuilt from scratch and made consistent across two very different audiences.

Remote Manager was one of the key products within the suite, and one I had the most direct involvement in across UI, icon design and product branding.

My role

I led the full rebrand, which covered both the Education and Workplace sectors across the entire product suite – Education Pro, Workplace Pro, Remote Manager and a range of additional modules. This included defining the visual identity from the ground up: the corporate logo system, sector logos, product and module logos, colour palettes, typography, tone of voice, illustration style and graphic device. I then applied that identity across every touchpoint – brochures, datasheets, case studies, stationery, business cards, PowerPoint templates, exhibition stands and the website.

I also produced the Impero Brand Guidelines documentation, a 34-page reference document that gave the whole team – and resellers – a clear, consistent framework to work from.

Brand identity design Logo design Icon design Typography Colour theory Print design Exhibition design Brand guidelines documentation UI design A/B testing Geolocation-based personalisation Reseller brand management Brochure and collateral design

Key challenges:

One brand, two very different audiences

Challenge

Impero’s Education and Workplace sectors needed to feel like part of the same family while still being visually distinct enough to speak to very different customers – schools and colleges on one side, office-based organisations and public sector bodies on the other.

Solution

I built a tiered brand system with a shared corporate identity at the top, and sector-specific palettes, illustrations and tone of voice guidelines branching beneath it.

Education used Saffron Yellow and Sapling Green – bright, youthful and optimistic.

Workplace used Electric Blue and Spiced Magenta – cooler, more mature. Both sat under the same Carbon Grey corporate identity, keeping the family feeling intact.

Key challenges:

A product suite that kept growing

Challenge

Impero had multiple products and modules with more planned – each needing its own logo, icon, splash screen and collateral.

The system needed to scale without breaking.

Solution

I designed a modular logo system with clear rules for creating new product and module logos, including exact specifications for type size, spacing, colour and construction.

Any new module could be added to the system consistently without needing to start from scratch.

Key challenges:

Resellers needed to co-brand without breaking the identity

Challenge

Third-party resellers would be adding their own logos to Impero’s brochures, datasheets and case studies – which risked the brand looking inconsistent or cluttered in the wild.

Solution

I defined clear reseller guidelines within the brand document, specifying exactly where partner logos should sit, at what size, with what exclusion zone, and requiring approval before anything went to print.

Key challenges:

Exhibition design at scale

Challenge

Impero attended events annually and needed stands that could range from a couple of metres wide to 15 metres wide by 10 metres high – a significant leap in complexity from standard print work.

Solution

The graphic device I created – a flowing, abstract pattern built from the Impero logo’s circle icon – was designed to scale confidently at any size, bleeding off edges and working just as well at 15 metres as it did on an A4 brochure.

Designs:

The brand system

The Impero brand was built across four levels: the corporate logo, two sector logos (Education and Workplace), product logos (Education Pro and Workplace Pro) and an expandable range of module logos including Remote Manager. Each level had its own usage rules, colour combinations, minimum sizes and exclusion zones – all documented in the brand guidelines.

The corporate colour palette centred on Carbon Grey as the dominant tone, balanced with Saffron Yellow (Education) and Electric Blue (Workplace) in equal measure to avoid bias towards either sector. Zinc Grey supported the suite across all touchpoints.

Typography was set in Gandhi Sans – a clean, modern sans-serif – with clear rules around headers, body copy, sentence case and product naming conventions.

User interface:

Remote Manager app

Remote Manager was Impero’s network admin and classroom management module – a blend of online safety, remote device control and network monitoring tools.

I handled the UI design, icon design and product branding for Remote Manager, designing the application icon and the suite of in-app icons from scratch. Each icon used Impero’s three corporate colours to give the interface a modern, consistent feel while remaining simple and instantly readable at small sizes.

Application icon

Icon design

The icons that ran through the app were simple, yet detailed. Each icon had three corporate colours; this helped give the app a modern facelift.

Print:

Print and Digital communications

Remote Manager was Impero’s network admin and classroom management module – a blend of online safety, remote device control and network monitoring tools.

I handled the UI design, icon design and product branding for Remote Manager, designing the application icon and the suite of in-app icons from scratch. Each icon used Impero’s three corporate colours to give the interface a modern, consistent feel while remaining simple and instantly readable at small sizes.

Website:

imperosoftware.com

The last piece of the rebrand to go live was the Impero website. During development, the site was A/B tested to determine which layout best drove user engagement before the final version went live.

The site also used geolocation to serve region-specific content – users in different markets saw tailored visual elements and messaging relevant to their location.

User interface Impero Solutions: Remote Manager

Remote Manager

Impero Solutions is a UK-based software company specialising in network management, digital classroom tools, and safeguarding solutions, primarily for the education sector and workplaces.

My role

Operating in two key sectors; Office and Education. I worked on the company rebrand and structure of their products, and branding identity to create a simple to understand and instantly recognisable format for customers.

User research Brand design A/B testing User interface

User interface:

Remote Manager

Application icon

Icon design

The icons that ran through the app were simple, yet detailed. Each icon had three corporate colours; this helped give the app a modern facelift.

User interface:

Remote Manager app

Remote Manager is a seamless and innovative blend of online safety, network admin and classroom management software.

Imagery

It works in conjunction with the Education Pro, Workplace Pro and YouID software.

In doing so, we created a fresher and brighter identity that connects with Impero’s customers and creates a clear vision that flows through all products and sub-brand.

Website:

imperosoftware.com

The last thing to get rebranded was the website. During the test phase of development, the site got A/B tested so that we could choose which website layout to use once the official site went live.

The website uses the location of the user. So when a user is in a different region, it loads up that specific regional webpage.

Each region has it’s own tailored visual elements that run throughout the pages.

imperosoftware.com

A/B testing

A/B testing is a method used on many sites to find out how well a design is influencing users’ engagement, particularly in regards to a specific call-to-action.

When users arrive at the site, they are shown one version of the design at random, and overtime statistics are measured to see which design gave the best results. Once a winner is determined, it becomes the design for all visitors.

Ikanos Lifeboard

Projects Ikanos Consulting: LifeBoard and Pro Series

LifeBoard and Pro Series

Ikanos Consulting are a Nottingham-based software house specialising in applications for wearable technology. I joined to design the software experience for the Golden-i – a hands-free headset computer controlled entirely by voice commands and head gestures. No touchscreen, no keyboard, no mouse. Just your voice and your head.

I worked across two distinct but connected products: LifeBoard, a customisable consumer-facing dashboard for the headset, and the Pro Series – a suite of purpose-built applications for paramedics, police officers and firefighters.

LifeBoard was announced at CES 2013 in Las Vegas alongside the launch of the Golden-i Gen 3.8 headset, covered by outlets including SlashGear, the Daily Mail and Verizon’s own news platform – and the concept I created holds a patent in my name.

My role

I worked on the creation and design of multiple services, including Paramedic Pro, Police Pro, Firefighter Pro and LifeBoard.

My involvement spanned the full design process – from initial whiteboarding and concept development through to user flows, wireframes, full UI design and prototyping. I also worked closely with the marketing team on the websites and social media campaign in the build-up to CES 2013.

User research Whiteboarding User flows Wireframing User interface design Prototyping Brand design Icon design Voice User Interface (VUI) considerations Wearable / Heads-Up Display (HUD) interface design Hardware-constrained interface design Web design Social media design Patent-holding product conception

Key challenges:

No precedent to work from

Challenge

Designing for a hands-free, voice-controlled headset computer was genuinely uncharted territory.

There were no direct competitors to benchmark against and no established design patterns to lean on.

Solution

We ran extensive user research sessions from the ground up, observing how people naturally interacted with the designs and iterating based on real feedback rather than assumptions.

Every decision was evidence-led because it had to be.

Key challenges:

Designing without touch

Challenge

Every single interaction had to work without a screen tap, swipe or click.

Voice commands and head gestures were the only input methods available – in environments where users couldn’t afford to think twice about how to operate the device.

Solution

I stripped the interface back to its simplest possible form, designing clear visual hierarchy and large readable elements that worked at a glance.

Navigation logic was built around natural head movement and short, memorable voice commands.

Key challenges:

One platform, multiple professions

Challenge

The Pro Series needed to serve paramedics, police officers and firefighters (and more) – three groups with completely different workflows, priorities and working conditions, all on the same underlying hardware.

Solution

I designed a shared core interface logic across all three apps, then tailored the features, terminology and visual language to each profession.

Consistency where it helped, specificity where it mattered.

Key challenges:

Information density vs clarity

Challenge

LifeBoard needed to surface calendars, news, documents, email and video calls across up to six screens – all readable on a near-eye display worn on your face, potentially while moving.

Solution

The layout was built around the concept of users being “submerged” into their own content without being overwhelmed.

Whiteboarding sessions helped establish how much information could realistically live on screen at once before it became noise rather than signal.

Golden-iOS v1.0

Generating new ideas. Solving big problems

We created a sophisticated user interface and a comprehensive set of built-in applications to go with it – this set of applications was called the Pro Series.

The hardware

The Golden-i is a head-worn computer with a near-eye virtual display – effectively a 15-inch screen floating in your field of view. It runs on voice recognition and nine-axis head-tracking, with a built-in camera, noise-cancelling microphones and support for WiFi, Bluetooth and 4G. The HC1 was the rugged industrial model; the Gen 3.8 was lighter, faster and more refined — the one we were designing for at CES.

Designing for this hardware meant throwing out most of what you’d normally reach for. No tapping, no swiping, no hovering. Every interaction had to work hands-free, in potentially high-pressure environments, for users who couldn’t afford to be distracted.

Micro display Full Color, SVGA, Transmissive TFT (800 x 600) Micro-Display: Full virtual 15-inch laptop monitor with 32-degree field-of-view positioned below your line of sight 
Speech recognition 98-99% accuracy, natural language software, supports 6 languages 
Power Standard Battery: Rechargeable Lithium Ion 3.7V, 1950 mAhExtended Life Battery: Rechargeable Lithium Ion 3.7V, 4800 mAh 
User environment 4 ft. drop to concrete over operational temperature and IP65 dust/water seal 
Gesture control 9-axis tracking and gesture module (accelerometer, gyroscope, and digital compass) 
CPU Texas Instruments OMAP 3730 Series Dual-core Processor, 800 MHz, 3D Graphic Accelerator 
Noise cancellation Active, ambient noise-cancellation (Dual Microphones) 
MicroSD card User accessible MicroSD card slot (Support for up to 32 GB) 
Connectivity WLAN (802.11 b/g), Bluetooth 2.1, and USB (2.0, OTG host/client) 
Operating system Microsoft Windows CE 6.0 Professional. Memory: 512MB RAM; 512 MB Flash 

Ideation

Whiteboarding

The initial concept for LifeBoard started on the whiteboard. The idea was that users would be submerged into their own personalised dashboard – three screens visible on the homepage at any one time, with the ability to navigate freely from there.

By using head tracking, users could move their head whilst wearing the headset, look directly at the screen they wanted, and say the word linked to that screen to activate it.

LifeBoard – Consumer product

Control what’s important in your life

LifeBoard was the consumer product – a customisable skin for the Gi-OS operating system that let users configure up to six personal screens and navigate between them by voice. Think of it as a personalised dashboard you wear on your face.

There was no real precedent for this. Competitor research wasn’t an option when nothing quite like it existed, so we leaned heavily on user research sessions – watching how people interacted with the designs, making notes, iterating.

Access files and documents
Watch videos
Latest news and updates
Browse the web

LifeBoard

Interface designs

LifeBoard also included Ask Ziggy – a speech-driven virtual assistant that let users send messages, make calls, set reminders and browse the web, all by talking to the device.

Logo concepts

The logo and brand identity for LifeBoard also came out of this phase, keeping things simple enough to hint at the concept without overexplaining it.

Icons:

Pro Series

The Pro Series took the same platform and tailored it for three specific professions (with more on the horizon) – each with their own demands, workflows and high-stakes environments.

Pro Series:

Paramedic Pro

Paramedics could access patient records, view maps, stream live video and communicate directly with A&E teams while en route. The direct video link between the field and the emergency room meant doctors could start prepping before the patient arrived.

Access full-screen documents
View maps or use GPS
Stream live video
Discuss options with associates

Interface designs

Pro Series:

Police Pro

Officers could record incidents, view live feeds from other headsets, scan licence plates, identify suspects using facial recognition and pull up floor plans and GPS coordinates – all without touching a device. One headset replacing several.

Remotely control other devices
Receive alerts from motion sensors
Monitor basic vital signs
Identify suspects using facial recognition
Scan license plates instantly
Call up floor plans and GPS coordinates

Interface designs

Pro Series:

Firefighter Pro

Firefighters could navigate unknown environments using GPS and floor plans, monitor crew locations, and use the headset’s infrared camera to see through smoke and walls. In situations where seconds matter, having that information hands-free was the point.

Command and control
Navigate through unknown environments
Monitor crew and surroundings
On-site video streaming

Interface designs

CES 2013

Building the buzz

In the build-up to CES 2013, I worked closely with the marketing team to create web banners and build out two websites – the main Ikanos site and the mygoldeni.com parallax site – alongside a social media campaign designed to tease upcoming features and build anticipation ahead of the show.

The HC1 and Gen 3.8 headsets were both on display at CES, along with the full Pro Series and LifeBoard – giving the work a genuine international stage.

mygoldeni.com

ikanosconsulting.com

User experience Ikanos Consulting: LifeBoard

LifeBoard

LifeBoard is a consumer application for the Golden-i headset computer. Announced at CES 2013, LifeBoard is a customisable skin for the Gi-OS operating system, allowing users to set up and switch between up to six different screens using voice commands.

My role

Ikanos Consulting are a software house founded in 2007 in Nottingham. It specialises in creating applications for wearable technology, including the LifeBoard software for Kopin Corporation’s Golden-i headset computer.

I worked on the creation and designs of multiple services for Ikanos, including Paramedic Pro, Police Pro and Firefighter Pro, as well as LifeBoard.

LifeBoard enables users to customise up to 6 different screens to meet their working preferences. Simply by talking to the Golden-i headset allows users to manage their day with ease by showing you your calendar along with the latest news along with the ability to access files, and documents, watch videos and browse the web.

It was designed to help organise everyday life by enabling features like viewing documents, newsfeeds, social media, calendars, and making video calls to other users, all with a focus on delivering a smooth user experience.

User research Brand design Whiteboarding User flows Wireframes User interface Prototyping

Key challenges:

It hasn’t been done before

Challenge

Users needed to be able to open and view documents. View calendars, social media and news feeds, and make video calls to other users.

The main challenge, this hadn’t been done before, so there wasn’t alot we could do, you can’t exactly do much competitor research.

Solution

We did lots of user research sessions to test out the designs and visual flows.

By doing this, we made lots of notes from our learnings of the users experience whilst using the software.

Whiteboarding

The initial idea was that users were submerged into their LifeBoard dashboard, you could see 3 screens initially on the homepage which then allowed users to navigate to wherever they wished in the software.

LifeBoard included the innovative Ask Ziggy speech-driven virtual assistant. Ask Ziggy allows users to send messages, make calls, set reminders and browse the web by merely talking to your Golden-i hands-free device.

By using head tracking, users could move their head whilst wearing the headset, look directly at the screen they wanted and say the word linked to the screen to activate and view it.

Wireframing

In progress…

See Tickets Mobile Site

Projects See Tickets: Mobile site revamp

Mobile site revamp

See Tickets is one of the largest ticketing platforms in Europe. When I joined, their mobile experience was – bluntly – just the desktop site loaded on a phone.

Users were pinching and zooming to tap links the size of a fingernail, trying to buy gig tickets on their commute. It wasn’t working. I redesigned the mobile site from scratch, creating a fully dynamic, responsive experience across iOS, Android and Windows that reduced the average ticket-buying process by over 7 minutes – a 76% improvement in processing time.

My role

I was the sole UX/UI designer on the project, responsible for the full end-to-end redesign of the See Tickets mobile site. That covered user research, Google Analytics analysis, user flows, wireframes, prototyping and the final UI.

I worked within the See Tickets brand but had creative freedom to do what was best for the experience, using current mobile UX patterns and responsive design principles throughout.

User research Google Analytics Affinity mapping Competitive analysis User flows Wireframing Prototyping Responsive web design Geolocation-based personalisation Mobile UI design Notification design Checkout flow optimisation

Key challenges:

A desktop site pretending to be a mobile site

Challenge

The existing mobile site was literally the desktop site scaled down to fit a phone screen. Touch targets were tiny, links were impossible to tap accurately with a finger, and the layout gave no consideration to how people actually use their phones.

Solution

I redesigned every screen from the ground up with mobile-first thinking.

Touch targets were sized correctly, layouts were restructured for vertical scrolling, and every interaction was reconsidered for a one-handed, on-the-go user.

Key challenges:

Buying tickets is time-sensitive

Challenge

Ticket purchasing isn’t a casual experience – popular events sell out fast, and a slow or frustrating checkout means lost sales.

The previous process took users an average of 10 minutes from search to confirmation.

Solution

I streamlined the entire user flow, focusing specifically on the areas where Google Analytics showed the highest drop-off rates.

For logged-in users with saved card details, the process from finding an event to completing purchase came down to four clicks. After launch, the average processing time dropped from 10 minutes to under 3 – a 76% improvement.

Key challenges:

Making the experience feel personal

Challenge

A generic list of events isn’t useful when you’re on your phone in Leicester wondering what’s on this weekend.

The site needed to surface relevant content without the user having to dig for it.

Solution

I integrated geolocation so the site automatically surfaced events within a set radius of the user’s location. Users could also favourite artists and genres, which the homepage used to personalise results on return visits.

Notification opt-ins meant users never missed a ticket sale for an event they’d saved.

Key challenges:

Preventing drop-off at checkout

Challenge

Tickets held in a basket but never purchased was a real problem – both for users who forgot and for bots bulk-buying stock.

Solution

I introduced a 5-minute checkout timer. If a purchase wasn’t completed, tickets were released back into the pool.

This kept inventory accurate and created a genuine sense of urgency that actually helped conversion rather than hurting it.

Ideation:

Research

Before touching a single wireframe I dug into the data. I timed the full user journey – from searching for an event through to receiving confirmation – to establish a baseline average.

I analysed Google Analytics to identify where users were regularly dropping off, and used those pain points to prioritise what to fix first.

I also produced process flows and wireframes to share with stakeholders and the customer service team, using their feedback to refine the designs before development began.

Wireframes:

Location screen

On first visit, users are asked whether the site can access their location – keeping events relevant to wherever they are in the world. A search bar gave an alternative for anyone searching a specific city or area.

Wireframes:

Sign up and login

Users could browse freely without an account, but needed to log in or sign up at the point of purchase.

Creating an account unlocked favourites, saved details and a faster checkout – all of which made the time-sensitive process of buying tickets considerably less stressful.

Wireframes:

Homescreen

The home screen was split into filterable sections – date range, location and event type – with results updating dynamically as filters changed.

Events loaded infinitely, with the ability to favourite individual events for quick access later. Favouriting an event also triggered optional notifications for ticket sales and low availability alerts.

Wireframes:

Filtering and search results

Users could narrow results by date range, events happening that day, the next day or at the weekend. Geolocation pulled in events within a set radius, and saved artist preferences were used to personalise the homepage feed automatically.

Wireframes:

Tracking and despatch

For orders already placed, a dedicated tracking area showed the current status of ticket despatch with a progress bar, alongside FAQs covering common delivery queries.

Wireframes:

Tour page

The tour page let users select their preferred date and venue for an event, with swipeable promotional images and videos. A Similar Artists section at the bottom encouraged further browsing and discovery.

Wireframes:

Event page

Users selected their ticket quantity and were shown supporting information – seating plan, venue location and directions – all in one place before adding to their basket.

Wireframes:

Checkout

Saved card details meant returning users could complete their purchase in a single tap. New users filled in their details once, with those saved for next time. The 5-minute timer kept the process focused and inventory clean.

The results

%

The numbers speak for themselves. Before the redesign, the average time from searching for an event to receiving a confirmation was 10 minutes.

After launching the new mobile site, that figure dropped to under 3 minutes – a 76% reduction in processing time.

User experience See Tickets: Mobile site revamp

Mobile site revamp

See Tickets, a major ticketing platform for events, concerts, and festivals, has undergone several updates to its mobile site and related apps, focusing on improving user experience, scalability, and functionality.

My role

At See Tickets, a major ticketing platform. I was the UX / UI designer of the project in redesigning their old site so it was fully dynamic and usable for mobile with a much better user experience to purchase tickets through.

The old version of the mobile site was literally their desktop site that rendered on a mobile.

Google Analytics User flows Wireframes Prototyping Web design

Key challenges:

Making ticket purchases simple for mobile devices

Challenge

The previous ‘mobile’ site was just a webpage that had been reduced in size to fit on a mobile device.

This meant that users had to ‘pinch’ and zoom into detailed areas of the website as the touch target area of links were far too hard to tap with your fingers.

We wanted users to be able to easily place orders whilst on their communte, the current site did not work at all.

Solution

By giving the mobile site some serious UX love, it allowed me to consider all elements of every page.

Taking the whole journey into consideration, it allowed me to focus on simplifiying areas and linking different sections of the journey together, as well as removing any unessessary features.

Goal

Create a personalised experience using mobile phone geolocation

Users could view concerts around the world by using the search bar. I was tasked to personalise results based on the geolocation of a users mobile phone. This notified them and made them aware of any concerts going on within a set radius specified in the user’s profile settings.

By letting users create an account, I could streamline the user flow and reduce the click count to four clicks for the entire buying tickets and checkout process.

Improve UX of mobile site

The current mobile site had zero user experience. It literally loaded up the desktop site on your mobile when you landed on the page. This obviously had it’s own issues that needed solving, but in terms of improving the UX, I started making the ‘searchability’ of the site better and personalised for the user.

I worked on allowing the users to navigate and complete actions as simply as possible. 

Research

I researched into user behaviour and current processing times. I timed it as soon as the user searched for events, and ended once the transaction completed. This gave me an average timescale for each sale made.

I studied Google Analytics to look for any pain points where users dropped off regularly in the user flow and worked on those areas specifically to improve the overall flow.

I produced wireframes for the mobile site, along with process flows to share with stakeholders and users within the customer service team to gather valuable feedback. This helped me collect crucial feedback at the development stages to help improve the user interface of the final design.

Wireframes:

Location screen

To start with, when a user enters the site, they are asked if the website could use their current location. This is to help keep events relevant to the user depending on where they are in the world.

You could also use the search bar to search for events within a specific city or area.

Wireframes:

Sign up and login

We gave users the ability to browse the website regardless of creating an account or not. However, when the time came to buy tickets, users would be required to Login or Sign Up.

Creating an account allowed users to ‘like’ and ‘follow’ events of their choice. Users could also save their details to speed up the checkout process when ordering tickets. As this is time-sensitive, the whole process a lot simpler and easier to complete.

Wireframes:

Homescreen

The home screen was designed into different sections to allow users to filter and easily search. You could search for a Date range, Location or Event type. Changing these filters updated the results on the homepage accordingly.

The home screen showed an infinite amount of events, with the ability to add individual events as your favourite. Adding a favourite event allowed users to navigate back quickly to that event at a later date.

When a user adds an event to their favourites, it gives the user the option to receive notifications announcing when tickets went on sale or if ticket allocation was running low. We didn’t want people missing out!

Wireframes:

Filtering and search results

To help users narrow down their search results, we added the ability to search a specific date range, events happening on that day, the following day, or coming up at the weekend.

As well as this, we used geo-location to bring in all the events happening within a set radius of the phone’s location.

Finally, if the user had a favourite genre of music or festival, then they could favourite multiple artists – these would be remembered and filtered for the user on the homepage.

Wireframes:

Tracking and despatch

Sometimes tickets took longer to arrive than expected; users could check the state of their order. We created a Tracking and Despatch area, where we added various FAQ’s and outcomes to help the user out.

A progress bar showed users the state tickets were at, and when the tickets will get delivered.

Wireframes:

Tour page

The tour page is where users select the date / location that they would like to see an event.

Certain events had promotional videos and pictures you could view by swiping through on the thumbnails. I also added a ‘Similar Artists’ area at the bottom of the page so the user could view other areas and events.

Wireframes:

Event page

The event page lets users select the number of tickets they require to add to their basket.

It also has additional information like the Seating Plan, Venue location and the directions.

Wireframes:

Checkout

The checkout area needed to be straightforward and easy to use as it was time-sensitive.

If the user hadn’t purchased tickets after 5minutes, the tickets then get released, and the user would have to go back to repurchase the tickets. This prevented robots bulk buying tickets, or people adding tickets to their basket and forgetting to purchase them.

Within the Profile area, if a user allocates their bank card, they would only have to click the ‘Buy Tickets’ button – this helped save a lot of time at the Checkout stage.

If the user doesn’t fill these text fields, then they need to do so before being able to complete the purchase.

The numbers

%

In comparison to the previous processing times, it took users on average 10minutes to search for an event, purchase the tickets, and receive their confirmation correspondence.

After streamlining the user journey, and working on the areas where the most amount of drop-offs occurred, we managed to reduce the average processing time by over 7minutes. A whopping 76% improvement in processing time.