Byte Ya Matez

User interface Hack24: Byte ya matez

Byte ya matez

Hack24 is a 24-hour coding competition based in Nottingham City centre.

Teams of up to four people compete for some awesome prizes by starting with innovative ideas and building them into new things.

My role

Nottingham Hack24 is an annual student hackathon organised by Tech Nottingham and focuses on tech innovation, coding, and collaboration.

The event is typically a 24-25 hour overnight hackathon open to students. encouraging projects in software, hardware, games, websites, and more, with no prior experience required.

Whilst working at UNiDAYS our team decided to partake in the event, I was the interface designer of the project.

User research Brand design Whiteboarding User flows Wireframes User interface Prototyping

Hack24:

Esendex challenge

Teams received bonus points for using Esendex products.

We used the ‘Esendex Multi-channel API’. This allowed users to interact with each other using their mobile phones.

When paired with the mapping API, this allowed the team to create a virtual game of ‘tag’ that could be used with friends across the city.

Esendex challenge:

Zombies vs Humans

The aim of the game is simple; Chase and Tag your friends around your area. You get allocated a team; Zombies or Humans. As soon as there are no more players for one team left, then the game restarts.

There are ‘Power’, ‘Safe’ and ‘Dead’ zones where you can call out to your friends to help each team to take advantage and swing the pendulum of your side to win the game.

You tag a friend by tapping your phone on the other players device, making sure NFC (Near Field Communication) is active.

User interface:

Loading animation…

I decided to create a fun twist on the loader for the app. In the true spirit of zombies, the body would crawl across the bottom of the screen whilst the page loads.

Zombie loading bar example

User interface:

Status bar

These are the status indicators showing the number of players currently on each team. As players swap between groups; the Humans or Zombies counters change.

User interface:

Notifications

No game is complete without relevant notifications explaining the situation of yourself and friends within your area.

User interface Hack24: Byte ya matez

Byte ya matez

Hack24 is a 24-hour coding competition based in Nottingham City centre.

Teams of up to four people compete for some awesome prizes by starting with innovative ideas and building them into new things.

My role

Nottingham Hack24 is an annual student hackathon organised by Tech Nottingham and focuses on tech innovation, coding, and collaboration.

The event is typically a 24-25 hour overnight hackathon open to students. encouraging projects in software, hardware, games, websites, and more, with no prior experience required.

Whilst working at UNiDAYS our team decided to partake in the event, I was the interface designer of the project.

User research Brand design Whiteboarding User flows Wireframes User interface Prototyping

Hack24:

Esendex challenge

TBC

Teams received bonus points for using Esendex products.

We used the ‘Esendex Multi-channel API’. This allowed users to interact with each other using their mobile phones.

When paired with the mapping API, this allowed the team to create a virtual game of ‘tag’ that could be used with friends across the city.

Esendex challenge:

Zombies vs Humans

The aim of the game is simple; Chase and Tag your friends around your area. You get allocated a team; Zombies or Humans. As soon as there are no more players for one team left, then the game restarts.

There are ‘Power’, ‘Safe’ and ‘Dead’ zones where you can call out to your friends to help each team to take advantage and swing the pendulum of your side to win the game.

You tag a friend by tapping your phone on the other players device, making sure NFC (Near Field Communication) is active.

User interface:

Loading animation…

I decided to create a fun twist on the loader for the app. In the true spirit of zombies, the body would crawl across the bottom of the screen whilst the page loads.

Zombie loading bar example

User interface:

Status bar

These are the status indicators showing the number of players currently on each team. As players swap between groups; the Humans or Zombies counters change.

User interface:

Notifications

No game is complete without relevant notifications explaining the situation of yourself and friends within your area.

UNiDAYS Native App

User interface UNiDAYS: Native app design

iOS and Android apps

My job over an 8 month period was to think up slick UX / UI and work with my team to develop a native iOS and Android app, ready for the start of the start of the new educational year.

My role

The challenge was to create a native iOS and Android application to replace the current dynamic website that was being used.

The outcome had to use the latest native UX best practices and expected user behavioural patterns as to not alienate users. As well as this, the app needed to be as lean as possible.

Focus groups Native patterns User flows Wireframes Prototyping A/B testing Site maps

What UNiDAYS do

UNiDAYS are the world’s leading student network, with access to over 10+ million students worldwide.

Providing multi-channel campaigns and solutions to help reach students – the highest value consumer group of all time.

10 million verified members
48 million monthly page views
50,000 monthly verified member growth
6.5 million total monthly engagement
18.4 million monthly user sessions
14% average user conversion rate

App Store and Google Play

It was an incredible moment for everyone when the UNiDAYS app broke into the App Store top 25 and Google Play top 100.

User interface:

Loading screen

When the app opens, I created a loading animation. This allowed time for the app content to load all the Perks within the homepage. The iD was highlighted in the beginning to represent Student ID.

User interface:

Introduction screens

As well as the animation, I created a few introduction screens that explained the benefits of joining and having a UNiDAYS account.

User interface:

Login and register screens

Upon logging in, users are taken to the homepage. This is where the main brands pay for exposure, as well as limited-time offers.

User interface:

Explore

Perks were in groups of type, so users could swipe between the pages to see the other areas.

This area was one of the main differences in native UX between Android and iOS. Android interface uses swiping and the Hamburger navigation to get between pages, whereas the iOS interface uses main sections along the bottom navigation.

User interface:

Search

Searching within the Android app was done by hitting the floating action button at the bottom right of the screen. Doing this opened up a new page where it showed previous search results.

User interface UNiDAYS: Native app design

iOS and Android apps

My job over an 8 month period was to think up slick UX / UI and work with my team to develop a native iOS and Android app, ready for the start of the start of the new educational year.

My role

The challenge was to create a native iOS and Android application to replace the current dynamic website that was being used.

The outcome had to use the latest native UX best practices and expected user behavioural patterns as to not alienate users. As well as this, the app needed to be as lean as possible.

Focus groups Native patterns User flows Wireframes Prototyping A/B testing Site maps

What UNiDAYS do

UNiDAYS are the world’s leading student network, with access to over 10+ million students worldwide.

Providing multi-channel campaigns and solutions to help reach students – the highest value consumer group of all time.

10 million verified members
48 million monthly page views
50,000 monthly verified member growth
6.5 million total monthly engagement
18.4 million monthly user sessions
14% average user conversion rate

App Store and Google Play

It was an incredible moment for everyone when the UNiDAYS app broke into the App Store top 25 and Google Play top 100.

User interface:

Loading screen

When the app opens, I created a loading animation. This allowed time for the app content to load all the Perks within the homepage. The iD was highlighted in the beginning to represent Student ID.

User interface:

Introduction screens

As well as the animation, I created a few introduction screens that explained the benefits of joining and having a UNiDAYS account.

User interface:

Login and register screens

Upon logging in, users are taken to the homepage. This is where the main brands pay for exposure, as well as limited-time offers.

User interface:

Explore

Perks were in groups of type, so users could swipe between the pages to see the other areas.

This area was one of the main differences in native UX between Android and iOS. Android interface uses swiping and the Hamburger navigation to get between pages, whereas the iOS interface uses main sections along the bottom navigation.

User interface:

Search

Searching within the Android app was done by hitting the floating action button at the bottom right of the screen. Doing this opened up a new page where it showed previous search results.

See Tickets Mobile Site

User interface See Tickets: Mobile site revamp

Mobile site revamp

I was challenged to create a dynamic mobile site as we felt there was a big hole in the business that needed filling when people bought tickets for events whilst on the move.

My role

See Tickets are a major ticketing platform for events, concerts, and festivals. They have undergone several updates to its mobile site and related apps, focusing on improving user experience, scalability, and functionality.

By researching, and through personal experiences, people use their phones more during the day, during commutes, and on lunch breaks. It isn’t always easy to have a computer to hand to book concert tickets.

I worked on the recreation of their new mobile website design to help achieve this goal.

User research Affinity mapping Competitor analysis User flows Tree jack Wireframes Visual design Prototyping

Final design:

User interface

It made sense to create a smooth experience to book through and store users information to their account on. So the next time users wanted to buy tickets, it would be easy enough to do so in no more than four clicks.

Final design:

Location screen

When a user first enters the site, they get asked if the site could use the phone’s location. This helped keep events relevant to the location of the user. You could also use the search bar to search for events within a specific city or area.

(Android – iPhone – Windows)

Final design:

Login and sign up

We gave users the ability to browse the website regardless of creating an account or not. However, when the time came to buy tickets, users would be required to Login or Sign Up.

Creating an account allowed users to ‘like’ and ‘follow’ events of their choice. Users could also save their details to speed up the checkout process when ordering tickets. As this is time-sensitive, the whole process a lot simpler and easier to complete.

Final design:

Homescreen

The homescreen was designed into different sections to allow users to filter and easily search. Users could search for a date range, location or event type.

Changing these filters updated the results on the homepage.

The homescreen showed infinite amount of events with the ability to add individual events as your ‘favourite’. Adding a favourite event allowed users to navigate back quickly to that event at a later date.

When a user adds an event to their favourties, it gives the user the option to receive notifications announcing when tickets went on sale or if ticket allocation was running low.

Final design:

Filtering and search results

To help users narrow down their search results, we added the ability to search a specific date range, events happening on that day, the following day, or coming up at the weekend.

As well as this, we used geo-location to bring in all the events happening within a set radius of the phone’s location.

Finally, if the user had a favourite genre of music or festival, then they could favourite multiple artists – these would be remembered and filtered for the user on the homepage.

Final design:

Tracking and despatch

Sometimes tickets took longer to arrive than expected; users could check the state of their order. We created a Tracking and Despatch area, where we added various FAQ’s and outcomes to help the user out.

A progress bar showed users the state tickets were at, and when the tickets will get delivered.

Final design:

Tour page

The tour page is where users select the date / location that they would like to see an event.

Certain events had promotional videos and pictures you could view by swiping through on the thumbnails. I also added a ‘Similar Artists’ area at the bottom of the page so the user could view other areas and events.

Final design:

Event page

The event page lets users select the number of tickets they require to add to their basket.

It also has additional information like the Seating Plan, Venue location and the directions.

Final design:

Checkout

The checkout area needed to be straightforward and easy to use as it was time-sensitive.

If the user hadn’t purchased tickets after 5minutes, the tickets then get released, and the user would have to go back to repurchase the tickets. This prevented robots bulk buying tickets, or people adding tickets to their basket and forgetting to purchase them.

Within the Profile area, if a user allocates their bank card, they would only have to click the ‘Buy Tickets’ button – this helped save a lot of time at the Checkout stage.

If the user doesn’t fill these text fields, then they need to do so before being able to complete the purchase.

User interface See Tickets: Mobile site revamp

Mobile site revamp

I was challenged to create a dynamic mobile site as we felt there was a big hole in the business that needed filling when people bought tickets for events whilst on the move.

My role

See Tickets are a major ticketing platform for events, concerts, and festivals. They have undergone several updates to its mobile site and related apps, focusing on improving user experience, scalability, and functionality.

By researching, and through personal experiences, people use their phones more during the day, during commutes, and on lunch breaks. It isn’t always easy to have a computer to hand to book concert tickets.

I worked on the recreation of their new mobile website design to help achieve this goal.

User research Affinity mapping Competitor analysis User flows Tree jack Wireframes Visual design Prototyping

Final design:

User interface

It made sense to create a smooth experience to book through and store users information to their account on. So the next time users wanted to buy tickets, it would be easy enough to do so in no more than four clicks.

Final design:

Location screen

When a user first enters the site, they get asked if the site could use the phone’s location. This helped keep events relevant to the location of the user. You could also use the search bar to search for events within a specific city or area.

(Android – iPhone – Windows)

Final design:

Login and sign up

We gave users the ability to browse the website regardless of creating an account or not. However, when the time came to buy tickets, users would be required to Login or Sign Up.

Creating an account allowed users to ‘like’ and ‘follow’ events of their choice. Users could also save their details to speed up the checkout process when ordering tickets. As this is time-sensitive, the whole process a lot simpler and easier to complete.

Final design:

Homescreen

The homescreen was designed into different sections to allow users to filter and easily search. Users could search for a date range, location or event type.

Changing these filters updated the results on the homepage.

The homescreen showed infinite amount of events with the ability to add individual events as your ‘favourite’. Adding a favourite event allowed users to navigate back quickly to that event at a later date.

When a user adds an event to their favourties, it gives the user the option to receive notifications announcing when tickets went on sale or if ticket allocation was running low.

Final design:

Filtering and search results

To help users narrow down their search results, we added the ability to search a specific date range, events happening on that day, the following day, or coming up at the weekend.

As well as this, we used geo-location to bring in all the events happening within a set radius of the phone’s location.

Finally, if the user had a favourite genre of music or festival, then they could favourite multiple artists – these would be remembered and filtered for the user on the homepage.

Final design:

Tracking and despatch

Sometimes tickets took longer to arrive than expected; users could check the state of their order. We created a Tracking and Despatch area, where we added various FAQ’s and outcomes to help the user out.

A progress bar showed users the state tickets were at, and when the tickets will get delivered.

Final design:

Tour page

The tour page is where users select the date / location that they would like to see an event.

Certain events had promotional videos and pictures you could view by swiping through on the thumbnails. I also added a ‘Similar Artists’ area at the bottom of the page so the user could view other areas and events.

Final design:

Event page

The event page lets users select the number of tickets they require to add to their basket.

It also has additional information like the Seating Plan, Venue location and the directions.

Final design:

Checkout

The checkout area needed to be straightforward and easy to use as it was time-sensitive.

If the user hadn’t purchased tickets after 5minutes, the tickets then get released, and the user would have to go back to repurchase the tickets. This prevented robots bulk buying tickets, or people adding tickets to their basket and forgetting to purchase them.

Within the Profile area, if a user allocates their bank card, they would only have to click the ‘Buy Tickets’ button – this helped save a lot of time at the Checkout stage.

If the user doesn’t fill these text fields, then they need to do so before being able to complete the purchase.

Impero Remote Manager

User interface Impero Solutions: Remote Manager

Remote Manager

Impero Solutions is a UK-based software company specialising in network management, digital classroom tools, and safeguarding solutions, primarily for the education sector and workplaces.

My role

Operating in two key sectors; Office and Education. I worked on the company rebrand and structure of their products, and branding identity to create a simple to understand and instantly recognisable format for customers.

User research Brand design A/B testing User interface

User interface:

Remote Manager

Application icon

Icon design

The icons that ran through the app were simple, yet detailed. Each icon had three corporate colours; this helped give the app a modern facelift.

User interface:

Remote Manager app

Remote Manager is a seamless and innovative blend of online safety, network admin and classroom management software.

Imagery

It works in conjunction with the Education Pro, Workplace Pro and YouID software.

In doing so, we created a fresher and brighter identity that connects with Impero’s customers and creates a clear vision that flows through all products and sub-brand.

Website:

imperosoftware.com

The last thing to get rebranded was the website. During the test phase of development, the site got A/B tested so that we could choose which website layout to use once the official site went live.

The website uses the location of the user. So when a user is in a different region, it loads up that specific regional webpage.

Each region has it’s own tailored visual elements that run throughout the pages.

imperosoftware.com

A/B testing

A/B testing is a method used on many sites to find out how well a design is influencing users’ engagement, particularly in regards to a specific call-to-action.

When users arrive at the site, they are shown one version of the design at random, and overtime statistics are measured to see which design gave the best results. Once a winner is determined, it becomes the design for all visitors.

User interface Impero Solutions: Remote Manager

Remote Manager

Impero Solutions is a UK-based software company specialising in network management, digital classroom tools, and safeguarding solutions, primarily for the education sector and workplaces.

My role

Operating in two key sectors; Office and Education. I worked on the company rebrand and structure of their products, and branding identity to create a simple to understand and instantly recognisable format for customers.

User research Brand design A/B testing User interface

User interface:

Remote Manager

Application icon

Icon design

The icons that ran through the app were simple, yet detailed. Each icon had three corporate colours; this helped give the app a modern facelift.

User interface:

Remote Manager app

Remote Manager is a seamless and innovative blend of online safety, network admin and classroom management software.

Imagery

It works in conjunction with the Education Pro, Workplace Pro and YouID software.

In doing so, we created a fresher and brighter identity that connects with Impero’s customers and creates a clear vision that flows through all products and sub-brand.

Website:

imperosoftware.com

The last thing to get rebranded was the website. During the test phase of development, the site got A/B tested so that we could choose which website layout to use once the official site went live.

The website uses the location of the user. So when a user is in a different region, it loads up that specific regional webpage.

Each region has it’s own tailored visual elements that run throughout the pages.

imperosoftware.com

A/B testing

A/B testing is a method used on many sites to find out how well a design is influencing users’ engagement, particularly in regards to a specific call-to-action.

When users arrive at the site, they are shown one version of the design at random, and overtime statistics are measured to see which design gave the best results. Once a winner is determined, it becomes the design for all visitors.

Ikanos Pro Series

User interface Ikanos Consulting: Pro Series

Pro Series

Golden-i is a hands-free computer that you control by voice commands and head gestures. The main aim of this technology is to assist the wearer during their daily jobs, allowing the user to keep their hands free while working.

My role

Ikanos Consulting are a software house founded in 2007 in Nottingham. It specialises in creating applications for wearable technology, including the LifeBoard software for Kopin Corporation’s Golden-i headset computer.

I worked on the creation and designs of multiple services for Ikanos, including Paramedic Pro, Police Pro and Firefighter Pro, as well as LifeBoard.

LifeBoard enables users to customise up to 6 different screens to meet their working preferences. Simply by talking to the Golden-i headset allows users to manage their day with ease by showing you your calendar along with the latest news along with the ability to access files, and documents, watch videos and browse the web.

User research Brand design Whiteboarding User flows Wireframes User interface Prototyping

Icons:

Golden-i operating system

(Gi-OS for short)

The Gi-OS had to be simple, it was going to be part of something incredibly complicated, so it needed to be easy for the user to use and relate too.

Key features

Camera viewer Enables users to record a video, view multiple live camera feeds, and take snapshot images
Telephone dialer Allows Golden-i to make and receive telephone calls, and manage standard telephone features such as address book and call history 
Video chat Allows users to communicate in real-time via video and audio with a remote system and other Golden-i devices 
Web browser Specifically designed to make it easy to browse the internet and open links using voice control, including support for HTML5 features 
Media player Enables the user to view popular video formats on the Golden-i headset 
Application launcher Presents all available applications to users 
Ask Ziggy Using speech recognition to translate speech to text, the user can ask any question simply by speaking to their Golden-i device 
Document viewer Enables easy viewing and panning of large documents, with zoom, paging support that also allows the user to freeze the document 
Email center E-mail client that lets the user send, receive and view their e-mail messages, including viewing attachments 
File explorer Provides functions to allow users to navigate and browse files, and all types of file formats 

Golden-iOS v1.0

Generating new ideas. Solving big problems

We created a sophisticated user interface and a comprehensive set of built-in applications to go with it – this set of applications was called the Pro Series.

The hardware

The HC1 headset computer is a wireless rugged hands-free mobile computer that is driven by the following technological advancements:

Micro display Full Color, SVGA, Transmissive TFT (800 x 600) Micro-Display: Full virtual 15-inch laptop monitor with 32-degree field-of-view positioned below your line of sight 
Speech recognition 98-99% accuracy, natural language software, supports 6 languages 
Power Standard Battery: Rechargeable Lithium Ion 3.7V, 1950 mAhExtended Life Battery: Rechargeable Lithium Ion 3.7V, 4800 mAh 
User environment 4 ft. drop to concrete over operational temperature and IP65 dust/water seal 
Gesture control 9-axis tracking and gesture module (accelerometer, gyroscope, and digital compass) 
CPU Texas Instruments OMAP 3730 Series Dual-core Processor, 800 MHz, 3D Graphic Accelerator 
Noise cancellation Active, ambient noise-cancellation (Dual Microphones) 
MicroSD card User accessible MicroSD card slot (Support for up to 32 GB) 
Connectivity WLAN (802.11 b/g), Bluetooth 2.1, and USB (2.0, OTG host/client) 
Operating system Microsoft Windows CE 6.0 Professional. Memory: 512MB RAM; 512 MB Flash 

Website:

mygoldeni.com

Every January CES (Consumer Electronics Show) takes place, and we wanted to go to impress.

I worked closely with the Marketing team to create web banners advertising the new Ikanos website as well as the new swanky mygoldeni parallax website.

The HC1 headset was a more rugged headset for people who worked in more extreme environments, so it needed to be supported and helpful for the users, whereas Gen 3.8 was the more ‘sexier’ headset.

CES 2013:

LifeBoard

In the build-up to CES (Consumer Electronics Show), I worked on social media to kick up excitement and reveal promotional videos to tease users with future development work.

With this came the official creation of the Pro Series, these were a set of built-in applications that worked on Golden-i headsets.

Consumer product:

LifeBoard – Control what’s important in your life

LifeBoard takes Golden-i to a different level, enabling users to customise up to 6 different screens to meet your working preferences. Designed for any working professional, by merely talking to Golden-i LifeBoard allows users to manage their day with ease by showing you your calendar along with the latest news and information:

Access files and documents, watch instructional videos and browse the web.

LifeBoard now includes the innovative Ask Ziggy speech-driven virtual assistant. Ask Ziggy allows users to send messages, make calls, set reminders and browse the web by merely talking to your Golden-i hands-free device.

Logo concepts

Here are a couple of logo variations for the LifeBoard brand. It needed to be simple, and give a hint of a flavour about the idea behind to concept.

LifeBoard

Interface designs

Users are greeted with 6 customised screens to view personalised content; News, Calendar, File viewer, Phone contacts and Email.

The interface had to be simple, as it was going to have a lot of information on-screen – notifications and future events from the calendar, as well as call log history.

There was also the option of adding previous products that we had developed in the past, such as Firefighter Pro, Police Pro, Paramedic Pro.

Access files and documents
Watch videos
Latest news and updates
Browse the web

Icons:

Pro Series

The Pro Series are a set of tailored solutions for various industries that can benefit from hands-free mobile computing.

Designed by Ikanos Consulting for Golden-i headset computers, the Pro Series was created with one key goal in mind – to save time where it matters through hands-free computing.

The Pro Series delivers significant new features and enhancements designed specifically for various industries that require live video streaming, mobile internet access, GPS navigation and hands-free control. Combined with the Golden-i, the Pro Series Applications improves efficiency, productivity and safety by allowing users to keep their hands free whilst working.

Pro Series:

Paramedic Pro

Using the Paramedic Pro application, first responders and paramedics can share multiple video and data feeds over a private network, enabling critical  information to be shared instantly across multiple devices, improving decision making and safety.

Using hands-free computing, paramedics can simultaneously:

Access full-screen documents
View maps or use GPS
Stream live video
Discuss options with associates

Enabling direct communication via video stream between paramedics and the A&E ward, paramedics can access medical records and feed information to the doctors so they can prep the theatre prior to the patients’ arrival – improving efficiency and patient care.

Interface designs

Pro Series:

Police Pro

Using the Police Pro application for Golden-i headset computers combines multiple police technologies into one light-weight headset computer with a built-in camera. Police Pro provides real-time situational awareness in the field by allowing officers to record incidents for later analysis and view live video feeds from other Golden-i headsets.
Remotely control other devices
Receive alerts from motion sensors
Monitor basic vital signs
Identify suspects using facial recognition
Scan license plates instantly
Call up floor plans and GPS coordinates
Golden-i replaces the need for multiple devices, allowing police officers to carry out their functions and duties efficiently with hands-free convenience.

Interface designs

Pro Series:

Firefighter Pro

The Firefighter Pro application for the Gen 3.8 aims to improve time efficiency and safety by allowing firefighters to access vital information in the heat of the moment. For example firefighters can call up floor plans and GPS coordinates on their Golden-i to get a clear understanding of any situation. Using the Golden-i camera firefighters can also see through walls using IR technology, providing vital situational-awareness information to the team.
Command and control
Navigate through unknown environments
Monitor crew and surroundings
On-site video streaming

Interface designs

User interface Ikanos Consulting: Pro Series

Pro Series

Golden-i is a hands-free computer that you control by voice commands and head gestures. The main aim of this technology is to assist the wearer during their daily jobs, allowing the user to keep their hands free while working.

My role

Ikanos Consulting are a software house founded in 2007 in Nottingham. It specialises in creating applications for wearable technology, including the LifeBoard software for Kopin Corporation’s Golden-i headset computer.

I worked on the creation and designs of multiple services for Ikanos, including Paramedic Pro, Police Pro and Firefighter Pro, as well as LifeBoard.

LifeBoard enables users to customise up to 6 different screens to meet their working preferences. Simply by talking to the Golden-i headset allows users to manage their day with ease by showing you your calendar along with the latest news along with the ability to access files, and documents, watch videos and browse the web.

User research Brand design Whiteboarding User flows Wireframes User interface Prototyping

Icons:

Golden-i
operating system

(Gi-OS for short)

The Gi-OS had to be simple, it was going to be part of something incredibly complicated, so it needed to be easy for the user to use and relate too.

Key features

Camera viewer Enables users to record a video, view multiple live camera feeds, and take snapshot images
Telephone dialer Allows Golden-i to make and receive telephone calls, and manage standard telephone features such as address book and call history 
Video chat Allows users to communicate in real-time via video and audio with a remote system and other Golden-i devices 
Web browser Specifically designed to make it easy to browse the internet and open links using voice control, including support for HTML5 features 
Media player Enables the user to view popular video formats on the Golden-i headset 
Application launcher Presents all available applications to users 
Ask Ziggy Using speech recognition to translate speech to text, the user can ask any question simply by speaking to their Golden-i device 
Document viewer Enables easy viewing and panning of large documents, with zoom, paging support that also allows the user to freeze the document 
Email center E-mail client that lets the user send, receive and view their e-mail messages, including viewing attachments 
File explorer Provides functions to allow users to navigate and browse files, and all types of file formats 

Golden-iOS v1.0

Generating new ideas. Solving big problems

We created a sophisticated user interface and a comprehensive set of built-in applications to go with it – this set of applications was called the Pro Series.

The hardware

The HC1 headset computer is a wireless rugged hands-free mobile computer that is driven by the following technological advancements:

Micro display Full Color, SVGA, Transmissive TFT (800 x 600) Micro-Display: Full virtual 15-inch laptop monitor with 32-degree field-of-view positioned below your line of sight 
Speech recognition 98-99% accuracy, natural language software, supports 6 languages 
Power Standard Battery: Rechargeable Lithium Ion 3.7V, 1950 mAhExtended Life Battery: Rechargeable Lithium Ion 3.7V, 4800 mAh 
User environment 4 ft. drop to concrete over operational temperature and IP65 dust/water seal 
Gesture control 9-axis tracking and gesture module (accelerometer, gyroscope, and digital compass) 
CPU Texas Instruments OMAP 3730 Series Dual-core Processor, 800 MHz, 3D Graphic Accelerator 
Noise cancellation Active, ambient noise-cancellation (Dual Microphones) 
MicroSD card User accessible MicroSD card slot (Support for up to 32 GB) 
Connectivity WLAN (802.11 b/g), Bluetooth 2.1, and USB (2.0, OTG host/client) 
Operating system Microsoft Windows CE 6.0 Professional. Memory: 512MB RAM; 512 MB Flash 

Website:

mygoldeni.com

Every January CES (Consumer Electronics Show) takes place, and we wanted to go to impress.

I worked closely with the Marketing team to create web banners advertising the new Ikanos website as well as the new swanky mygoldeni parallax website.

The HC1 headset was a more rugged headset for people who worked in more extreme environments, so it needed to be supported and helpful for the users, whereas Gen 3.8 was the more ‘sexier’ headset.

CES 2013:

LifeBoard

In the build-up to CES (Consumer Electronics Show), I worked on social media to kick up excitement and reveal promotional videos to tease users with future development work.

With this came the official creation of the Pro Series, these were a set of built-in applications that worked on Golden-i headsets.

Consumer product:

LifeBoard – Control what’s important in your life

LifeBoard takes Golden-i to a different level, enabling users to customise up to 6 different screens to meet your working preferences. Designed for any working professional, by merely talking to Golden-i LifeBoard allows users to manage their day with ease by showing you your calendar along with the latest news and information:

Access files and documents, watch instructional videos and browse the web.

LifeBoard now includes the innovative Ask Ziggy speech-driven virtual assistant. Ask Ziggy allows users to send messages, make calls, set reminders and browse the web by merely talking to your Golden-i hands-free device.

Logo concepts

Here are a couple of logo variations for the LifeBoard brand. It needed to be simple, and give a hint of a flavour about the idea behind to concept.

LifeBoard

Interface designs

Users are greeted with 6 customised screens to view personalised content; News, Calendar, File viewer, Phone contacts and Email.

The interface had to be simple, as it was going to have a lot of information on-screen – notifications and future events from the calendar, as well as call log history.

There was also the option of adding previous products that we had developed in the past, such as Firefighter Pro, Police Pro, Paramedic Pro.

Access files and documents
Watch videos
Latest news and updates
Browse the web

Icons:

Pro Series

The Pro Series are a set of tailored solutions for various industries that can benefit from hands-free mobile computing.

Designed by Ikanos Consulting for Golden-i headset computers, the Pro Series was created with one key goal in mind – to save time where it matters through hands-free computing.

The Pro Series delivers significant new features and enhancements designed specifically for various industries that require live video streaming, mobile internet access, GPS navigation and hands-free control. Combined with the Golden-i, the Pro Series Applications improves efficiency, productivity and safety by allowing users to keep their hands free whilst working.

Pro Series:

Paramedic Pro

Using the Paramedic Pro application, first responders and paramedics can share multiple video and data feeds over a private network, enabling critical  information to be shared instantly across multiple devices, improving decision making and safety.

Using hands-free computing, paramedics can simultaneously:

Access full-screen documents
View maps or use GPS
Stream live video
Discuss options with associates

Enabling direct communication via video stream between paramedics and the A&E ward, paramedics can access medical records and feed information to the doctors so they can prep the theatre prior to the patients’ arrival – improving efficiency and patient care.

Interface designs

Pro Series:

Police Pro

Using the Police Pro application for Golden-i headset computers combines multiple police technologies into one light-weight headset computer with a built-in camera. Police Pro provides real-time situational awareness in the field by allowing officers to record incidents for later analysis and view live video feeds from other Golden-i headsets.
Remotely control other devices
Receive alerts from motion sensors
Monitor basic vital signs
Identify suspects using facial recognition
Scan license plates instantly
Call up floor plans and GPS coordinates
Golden-i replaces the need for multiple devices, allowing police officers to carry out their functions and duties efficiently with hands-free convenience.

Interface designs

Pro Series:

Firefighter Pro

The Firefighter Pro application for the Gen 3.8 aims to improve time efficiency and safety by allowing firefighters to access vital information in the heat of the moment. For example firefighters can call up floor plans and GPS coordinates on their Golden-i to get a clear understanding of any situation. Using the Golden-i camera firefighters can also see through walls using IR technology, providing vital situational-awareness information to the team.
Command and control
Navigate through unknown environments
Monitor crew and surroundings
On-site video streaming

Interface designs