USER EXPERIENCE

01.

Gamma 'Numbering & Porting' feature

Set with the challenge to make employees jobs easier and less time consuming. I worked on a concept to help reduce loading times and increase produce order completion at a much quicker pace.

02.

Experian analytics

Designing a fully customisable data visualisation program, I created wireframes, working prototypes and liaised with internal and external users to get feedback to help make the journey as intuitive as possible.

03.

HYPE stock availability

I streamlined and added transparency for users across stock availability and checkout processes. Developing this functionality, made the process more lean and allowed users to see what sizes were in or out of stock.

04.

STERIS 'Collect & Deliver' app

I made the current processes leaner, as well as created the information architecture, wireframes, content, native interfaces and strategic alignment with future-proofing the app for future areas of development.

05.

UNiDAYS native apps

Developed native iOS and Android apps using standard UX practices and expected user behaviour patterns. Creating site maps, navigation patterns, wireframes, native interfaces and prototypes.

06.

See Tickets mobile site

Researched and produced wireframes for the mobile site, along with prototypes to share with stakeholders and users within the customer service team to gather feedback, as well as create the user interface. 

07.

Ikanos 'LifeBoard'

Creating a consumer product that had a smooth user experience. Users needed to be able to open and view documents, newsfeeds and social media, as well as view calendars and make video calls to other users.

01.

Experian analytics

Designing a fully customisable data visualisation program, I created wireframes, working prototypes and liaised with internal and external users to get feedback to help make the journey as intuitive as possible.

02.

HYPE stock availability

I worked on streamlining and adding transparency for users across all stock availability and checkout processes. Developing this functionality, made the process more lean and allowed users to see what sizes were in or out of stock.

03.

STERIS 'Collect & Deliver' app

Streamlining current processes, creating the information architecture, wireframes, content, native interfaces and strategic alignment with future-proofing the app for future areas of development.

04.

UNiDAYS native apps

Developed native iOS and Android apps, using conventional practices and expected user behaviour patterns. Creating the site maps, navigation patterns, wireframes, native interfaces and prototypes.

05.

See Tickets mobile site

Researched and produced wireframes for the mobile site, along with prototypes to share with stakeholders and users within the customer service team to gather feedback and improve the user interface.

06.

Ikanos 'LifeBoard'

Creating a consumer product that had a slick user experience. Users needed to open and view documents, read newsfeeds and social media, as well as view calendars and make video calls to other users.

01.

Experian analytics

Designing a fully customisable data visualisation program, I created wireframes, working prototypes and liaised with internal and external users to get feedback to help make the journey as intuitive as possible.

02.

HYPE stock availability

I worked on streamlining and adding transparency for users across all stock availability and checkout processes. Developing this functionality, made the process more lean and allowed users to see what sizes were in or out of stock.

03.

STERIS 'Collect & Deliver' app

Streamlining current processes, creating the information architecture, wireframes, content, native interfaces and strategic alignment with future-proofing the app for future areas of development.

04.

UNiDAYS native apps

Developed native iOS and Android apps, using conventional practices and expected user behaviour patterns. Creating the site maps, navigation patterns, wireframes, native interfaces and prototypes.

05.

See Tickets mobile site

Researched and produced wireframes for the mobile site, along with prototypes to share with stakeholders and users within the customer service team to gather feedback and improve the user interface.

06.

Ikanos 'LifeBoard'

Creating a consumer product that had a slick user experience. Users needed to open and view documents, read newsfeeds and social media, as well as view calendars and make video calls to other users.