User experience
01.
Gamma 'Portal Evolution'
The vision behind Gamma Portal Evolution was clear: to simplify and accelerate workflows for employees navigating a legacy platform that spans all Gamma products. The aim was to provide an intuitive, streamlined experience – enabling users to place orders, track progress, and make adjustments with ease.
02.
Experian analytics
Designing a fully customisable data visualisation program, I developed wireframes and working prototypes, collaborating closely with both internal and external users. Their feedback was key to crafting an intuitive, user-friendly experience at every step.
03.
HYPE stock availability
I streamlined and added transparency for users across stock availability and checkout processes. Developing this functionality, made the process more lean and allowed users to see what sizes were in or out of stock.
04.
STERIS 'Collect & Deliver' app
I made the current processes leaner, as well as created the information architecture, wireframes, content, native interfaces and strategic alignment with future-proofing the app for future areas of development.
05.
UNiDAYS native apps
Developed native iOS and Android apps using standard UX practices and expected user behaviour patterns. Creating site maps, navigation patterns, wireframes, native interfaces and prototypes.
06.
See Tickets mobile site
Researched and produced wireframes for the mobile site, along with prototypes to share with stakeholders and users within the customer service team to gather feedback, as well as create the user interface.
07.
Ikanos 'LifeBoard'
Creating a consumer product that had a smooth user experience. Users needed to be able to open and view documents, newsfeeds and social media, as well as view calendars and make video calls to other users.
01.
Gamma 'Portal Evolution'
The aim was to make life easier and faster for employees using an old legacy platform that touched across all Gamma products. Users could make orders, track their progress, they could also make adjustments. The platform needed to be intuitive to use due to it’s complexities.
02.
Experian analytics
Designing a fully customisable data visualisation program, I created wireframes, working prototypes and liaised with internal and external users to get feedback to help make the journey as intuitive as possible.
03.
HYPE stock availability
I worked on streamlining and adding transparency for users across all stock availability and checkout processes. Developing this functionality, made the process more lean and allowed users to see what sizes were in or out of stock.
04.
STERIS 'Collect & Deliver' app
Streamlining current processes, creating the information architecture, wireframes, content, native interfaces and strategic alignment with future-proofing the app for future areas of development.
05.
UNiDAYS native apps
Developed native iOS and Android apps, using conventional practices and expected user behaviour patterns. Creating the site maps, navigation patterns, wireframes, native interfaces and prototypes.
06.
See Tickets mobile site
Researched and produced wireframes for the mobile site, along with prototypes to share with stakeholders and users within the customer service team to gather feedback and improve the user interface.
07.
Ikanos 'LifeBoard'
Creating a consumer product that had a slick user experience. Users needed to open and view documents, read newsfeeds and social media, as well as view calendars and make video calls to other users.
01.
Gamma 'Portal Evolution'
The aim was to make life easier and faster for employees using an old legacy platform that touched across all Gamma products. Users could make orders, track their progress, they could also make adjustments. The platform needed to be intuitive to use due to it’s complexities.
02.
Experian analytics
Designing a fully customisable data visualisation program, I created wireframes, working prototypes and liaised with internal and external users to get feedback to help make the journey as intuitive as possible.
03.
HYPE stock availability
I worked on streamlining and adding transparency for users across all stock availability and checkout processes. Developing this functionality, made the process more lean and allowed users to see what sizes were in or out of stock.
04.
STERIS 'Collect & Deliver' app
Streamlining current processes, creating the information architecture, wireframes, content, native interfaces and strategic alignment with future-proofing the app for future areas of development.
05.
UNiDAYS native apps
Developed native iOS and Android apps, using conventional practices and expected user behaviour patterns. Creating the site maps, navigation patterns, wireframes, native interfaces and prototypes.
06.
See Tickets mobile site
Researched and produced wireframes for the mobile site, along with prototypes to share with stakeholders and users within the customer service team to gather feedback and improve the user interface.
07.
Ikanos 'LifeBoard'
Creating a consumer product that had a slick user experience. Users needed to open and view documents, read newsfeeds and social media, as well as view calendars and make video calls to other users.